> MMD model data: Tda-style Kasane Teto default clothes edit by vk

MikuMikuDance		Author: Higuchi Yu
VPVP			http://www.geocities.jp/higuchuu4/index.htm

Teto Kasane		Author: Twin Drill
			http://utaneuta.utau-synth.com/


[CREDITS]
Original model and textures: Tda
One Piece and Kasane Teto parts: Yamamoto
Default clothing: Kanekoranou
No Make-up face: Jaaku no Keshin Baretta!!
Swimsuit parts: AGA
Kasane Teto and default clothing edit: vk



[NOTES]
This is a Tda-style edited Teto Kasane default outfit model.
It is for use with MikuMikuDance.

If you find any major bugs, please contact me at my Twitter, @vk_mmd
I rarely check the video/image/BowlRoll comments, so Twitter is the best way to get my attention.



[CONTENTS]
- Tda style Teto Kasane default clothes (with and without arm IK)


[FEATURES]
- Lots of customizable facial features.
- Customizable body proportions, including shoulder width, arm/leg length, leg width.
- Barefoot, no spats, disable/enable shadows for some parts.
- AutoLuminous support. Highly recommended to always use it with these models.



[TERMS OF USE]
Refer to the readmes by the other creators for the terms of use (particularly Tda's). Their terms of use take priority over mine.
I think the terms of use largely exists to avoid trouble caused by copyright laws, and stuff like that.
I'm not responsible for any weird trouble that might result from distributing this model.

I know how futile it is to prohibit re-distribution and editing, but please be reasonable and try to follow the other creators' wishes.
At the very least, please credit each person listed in the credits above.

Feel free to edit this model. Adding more outfits would be great. If you use separate parts in other models, please credit the original authors.

If you use this model's face for another character, please edit it so that each character is distinguishable as a unique character. Even a little bit is fine.
I say this because it kinda bugs me when totally different characters look like the same model with different parts copy pasted on.
You can make the face different by using PMD Editor's Transform View (click T), experiment with facial sliders to your liking, and then export the morphed face as a new model.
Note that you can set morphs to negative numbers in both MMD and PMD Editor. The hotkeys to export the current morphs as a new model are Alt+F, then S (also in Transform View).

I'd like people to understand how much time, effort and skill it takes to make high-quality 3d assets. Not that my edits are amazing or anything. I still have a long way to go.
What I'm trying to say is, most people don't have much free time and are busy with their jobs and lives. Making 3D assets is a full-time paid job, where artists are usually paid by the hour,
Most MMD creators do this for free and share their work so that everyone can enjoy it. If it wasn't for those people, we wouldn't have all of these great things.
The least we can do in return is to appreciate their efforts and respect their wishes.



[KNOWN ISSUES]
- When using ExcellentShadow, the edge of hidden parts (eg. parts hidden by morphs, like the boots, spats) may cause visual glitches. You can fix these by disabling them in MME and removing ExcellentShadow from them.
- Physics parts (especially skirt, tail) may occasionally clip. I spent a lot of time minimizing the problem.
- Some physics still twitch. I recommend using MikuMikuMoving for minimum twitching.
- Panties UV looks a little strange from behind.
- Sleeve belts may bend strangely sometimes. You can use the sleeve belt bones to adjust.
- Sleeve may clip through the hand sometimes. In those cases, use the sleeve bone to adjust.
- If you rotate the neck too much it'll clip through the shirt, so try to rotate the head instead.



[TOOLS USED]
- MikuMikuDance v9.31 by HiguchiM
- MikuMikuMoving v1.2.7.5 by Mogg
- PMX Editor 0.2.3.2c by KyokuhokuP
- PMD/PMX Editor plug-ins:
	- Check Basic Bone, "darkness pot" (adjust normal toolset) by t0r0
	- IKMakerX by PaperGuitar
	- Semi Standard Bones, AutoLuminous by Sovoro
	- TransferWeights
	- Puchi Assorted Functions by SionF
	- Duplicate material by Doruru
	- face normals towards z axis plug-in by Ohba Makoto
	- na7plugin by nanananananana (remove overlapping verts)
	- 3ds Max Import/Export script by MarioKart64n
	- Automatic curved surface setting plug-in by Kurora
- Adobe Photoshop CS6 (texture editing)
- Autodesk 3ds Max 2015 (editing/tweaking by morph)
- Autodesk Maya 2017 (heavy editing)
- Xismo by MQDL (very useful hair modifier)
- xNormal (baked ambient occlusion as texture base)
- UltraEdit, NotePad, EditPad Pro (text editing, clipboard editing)
- Kanjitomo (kanji look-up)
- JWPce, Google Translate (Japanese translations)



[SPECIAL THANKS]
- Ranshi (testing, feedback, support, etc)
- Kotamu (feedback, support, language assistance, etc)
- CafeMocha (language assistance, etc)
- IrisSoleil, HimeChoco (support, etc)
- Kuroro (feedback, support, etc)

- Hanayama Tohru (helped me out a lot when I started out)
- Kayochin (helped me out here and there, always commenting)
- Rosshi/BilliardP (advertised my MMD Cup 9 video, gave feedback)
- Akari_sinzya (bug report, testing and more)
- Usana, Suidouya (helpful info)
- RGBA aka RGB-CMYK (skirt plug-in guide)
- Bousyu@Yuno (feedback, information, bug report, testing, support)

- Ginjishi (metal sphere map reference, I made a crappy imitation)
- Hawakararaaso (ankle/toe IK fix method)
- Asanu (shin IK reference)

- Sumire (for treasuring my Neru, thank you)
- Everyone who waited patiently for my lazy ass
- All authors of the amazing UTAU works out there
- Everyone who promoted my MMD Cup videos
- Everyone who used my other models to make great stuff
- Everyone who followed, retweeted and liked my tweets
- Every person who has and will view, favorite, advertise and make helpful or nice comments on my work
- All the people who've given me encouraging comments
- Everyone who has made and continues to make MikuMikuDance a great and enjoyable experience
- Anyone else I've forgotten (sorry!)



[VERSION HISTORY]
1.02 (2020/04/01)
	Fixed readme credits mistakes (sorry)
    Changes from 2 years ago that I don't remember
    Fixed skin color difference between face and body

1.01 (2018/05/24)
	Fixed weight type on arm mark

1.00 (2018/05/23)
	Public release

	
by vk